Determining design requirements for active aging: Personas, experience maps, and stakeholders
نویسندگان
چکیده
منابع مشابه
Animal Personas: Representing Dog Stakeholders in Interaction Design
This paper describes the development and evaluation of animal personas for use in the design and development of interactive product. Building from 196 dog owner reports describing dog behaviours and explaining how they interact with digital media devices, six dog personas are created as examples of both how these can be presented but also of how they can be derived. The created personas are the...
متن کاملEngaging stakeholders during late stage security design with assumption personas
Purpose – This paper aims to present an approach where assumption personas are used to engage stakeholders in the elicitation and specification of security requirements at a late stage of a system’s design. Design/methodology/approach – The author has devised an approach for developing assumption personas for use in participatory design sessions during the later stages of a system’s design. The...
متن کاملPersonas and goal-directed design
A persona is a model of a user that focuses on the individual’s goals when using an artefact. The model has a specific purpose as a tool for software and product design. The persona model resembles classical user profiles, but with some important distinctions. It is an archetypical representation of real or potential users. It’s not a description of a real, single user or an average user. The p...
متن کاملRequirements Interdependencies and Stakeholders Preferences
A major challenge in requirements engineering is to analyze the stakeholders preferences. Software projects are usually described by a large set of attributes. By varying the values of these attributes, the project could potentially be realized in various different ways. The attributes have to be chosen in order to meet the stakeholders expectations. Therefore one needs to know the utility of a...
متن کاملTeaching Design with Personas
The paper explores the effectiveness of persona-based design methods in HCI education. We describe the experiences of our students in learning, practicing, and using personas in a number of design contexts. From these experiences, we identify common patterns of use and misuse and characterize challenges in incorporating and using personas in the classroom. We conclude with advice on how to effe...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Gerontechnology
سال: 2017
ISSN: 1569-1101,1569-111X
DOI: 10.4017/gt.2017.16.3.003.00